Old Sounds v1.19_5 (compatible with Minecraft versions 1.16+) by Sencie
https://www.planetminecraft.com/texture-pack/old-sounds-pre1-16/
‘Classic: pre-1.16' version. The pack brings back the old sounds and removes many sounds to recreate the atmosphere between 1.14 and 1.15.2.
To preserve the consistency of the game experience, some new sounds are changed to old style.

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SOUND CHANGES:
Ambience in Nether is silent (pre-1.16)
Amethyst block uses glass sounds (for consistency with glass)
Amethyst bud uses glass sounds (for consistency with glass)
Amethyst chimes are silent (for consistency with glass)
Amethyst cluster uses glass sounds (for consistency with glass)
Amethyst busts uses glass sounds (for consistency with glass)
Ancient debris uses stone sounds (for consistency with ores)
Azalea uses grass sounds (for consistency with grass)
Azalea leaves use grass sounds (for consistency with leaves)
Basalt uses stone sounds (for consistency with stone)
Bone block uses old sounds (pre-1.16)
Bone meal is silent (pre-1.17)
Candle uses torch sounds (for consistency with torch)
Calcite uses stone sounds (for consistency with stone)
Cave vines use old vine sounds (for consistency with vines)
Copper uses metal sounds (for consistency with metal)
Deepslate uses stone sounds (for consistency with stone)
Deepslate bricks uses stone sounds (for consistency with stone bricks)
Deepslate tiles uses stone sounds (for consistency with stone bricks)
Dripstone uses stone sounds (for consistency with stone)
Dyes are silent (pre-1.17)
Flowering azalea uses grass sounds (for consistency with grass)
Froglight uses wood sounds (for consistency with shroomlight)
Frogspawn uses gravel sounds (for consistency with gravel)
Fungus uses mushroom sounds (for consistency with mushroom)
Gilded blackstone uses stone sounds (for consistency with cobblestone)
Glow ink sac is silent (for consistency with dyes)
Glow squid uses squid sounds (for consistency with squid)
Hanging roots use dirt sounds (for consistency with dirt)
Ink sac is silent (pre-1.17)
Mangrove roots use grass sounds (for consistency with grass)
Moss uses grass sounds (for consistency with grass)
Mud uses dirt sounds (for consistency with dirt)
Mud bricks use stone sounds (for consistency with stone)
Muddy mangrove roots use dirt sounds (for consistency with dirt)
Music restricted to C418's music (pre-1.16)
Nether bricks use old sounds (pre-1.16)
Nether gold ore uses stone sounds (for consistency with netherrack)
Nether ore uses old sounds (pre-1.16)
Nether sprout uses grass sounds (for consistency with grass)
Netherite uses stone sounds (for consistency with metal)
Netherrack uses old sounds (pre-1.16)
Nylium mining uses old netherrack sounds and steps use grass sounds (for consistency with netherrack)
Packed mud uses stone sounds (for consistency with stone)
Pointed dripstone uses stone sounds (for consistency with stone)
Pointed dripstone dripping is silent (for consistency with water & lava dripping)
Pointed dripstone landing is silent (for consistency with gravel & sand landing)
Polished deepslate uses stone sounds (for consistency with stone)
Rooted dirt uses dirt sounds (for consistency with dirt)
Root climbing is silent and mining uses old grass sound (for consistency with vines)
Shroomlight uses wood sounds (for consistency with wood)
Soul sand uses old sounds (pre-1.16)
Soul soil uses sand sounds (for consistency with soul sand)
Spore blossom uses grass sounds (for consistency with grass)
Stem uses wood sounds (for consistency with wood)
Tuff uses stone sounds (for consistency with stone)
Vines use old sounds (pre-1.16)
Wart block uses wood sounds (for consistency with wood)
Weeping vines climbing is silent and mining uses grass sounds (for consistency with vines)

*****
CHANGELOG:
v1.19_5 (2022-11-27)
Added pre-1.13 version
All versions (pre-1.13):
Bamboo uses old wood sounds (for consistency with wood)
Bamboo sapling uses old crop sounds and planting is silent (for consistency with crop)
Scaffolding uses ladder sounds (for consistency with ladder)
pre-1.4.2 version:
Chest uses old sounds (between 1.0.0 and 1.8.9)
Fence gate uses old sounds (between 1.0.0 and 1.8.9)
Iron door uses old sounds (between 1.0.0 and 1.8.9)
Iron trapdoor uses old sounds (between 1.0.0 and 1.8.9)
Wooden door uses old sounds (between 1.0.0 and 1.8.9)
Wooden trapdoor uses old sounds (between 1.0.0 and 1.8.9)

v1.19_4 (2022-11-09)
Added pre-1.16 version

v1.19_3 (2022-11-04)
Improvement for all versions:
Cow idle uses old sounds (pre-1.4.2: say2 is cut)
Sheep idle uses old sounds (pre-1.4.2: say3 is cut)

v1.19_2 (2022-07-08)
Default version:
Barrel uses old chest sounds (for consistency with chest)
Musics restricted to C418's musics (pre-1.16)
Classic version:
Bat is silent when idle (to restore pre-1.4.2 cave ambience)

v1.19_1 (2022-06-06)
Updated to 1.19
Froglight uses old nether wart sounds (for consistency with nether wart)
Frogspawn uses old sand sounds (for consistency with sand)
Frogspawn placing is silent (for consistency with lily pad)
Mangrove roots use old grass sounds (for consistency with grass)
Mud uses old dirt sounds (for consistency with dirt)
Mud bricks use old stone sounds (for consistency with stone)
Muddy mangrove roots use old dirt sounds (for consistency with dirt)
Packed mud uses old stone sounds (for consistency with stone)
Tadpole damage is silent (for consistency with squid)

v1.18_2 (2021-12-13)
All versions:
Stem uses old wood sounds (for consistency with wood)

v1.18_1 (2021-12-07)
All versions:
Updated to 1.18.1
'Classic' versions:
Musics in Overworld restricted to calm1-calm3, hal1-hal4, nuance1-nuance2, piano1-piano3 (pre-1.18)
Chest added on donkey, mule and llama is silent (pre-1.9)
Villagers sounds restored (better for gameplay)
Pillagers sounds restored (for consistency with villager)
Witch sounds restored (for consistency with villager)

v1.17_2 (2021-10-05)
added the pre-1.4.2 version

v1.17_1 (2021-06-29)
Updated to 1.17
Amethyst block uses old glass sounds (for consistency with glass)
Amethyst chimes are silent (for consistency with glass)
Amethyst cluster uses old glass sounds (for consistency with glass)
Amethyst busts uses old glass sounds (for consistency with glass)
Axolotl is silent (for consistency with squid)
Azalea uses old grass sounds (for consistency with grass)
Azalea leaves use old grass sounds (for consistency with leaves)
Bone meal is silent (pre-1.17)
Calcite uses old stone sounds (for consistency with stone)
Candle uses torch sounds (for consistency with torch)
Cave vines uses old vine sounds (for consistency with vines)
Copper uses old metal sounds (for consistency with metal)
Deepslate uses old stone sounds (for consistency with stone)
Deepslate bricks uses old stone sounds (for consistency with stone bricks)
Deepslate tiles uses old stone sounds (for consistency with stone bricks)
Dripstone uses old stone sounds (for consistency with stone)
Dyes are silent (pre-1.17)
Flowering Azalea uses old grass sounds (for consistency with grass)
Glow ink sac is silent (for consistency with dyes)
Glow item frame is silent (for consistency with item frame)
Goat eating and milking are silent (for consistency with cow)
Hanging Roots uses old dirt sounds (for consistency with dirt)
Ink sac is silent (pre-1.17)
Moss uses old grass sounds (for consistency with grass)
Pointed Dripstone uses old stone sounds (for consistency with stone)
Pointed Dripstone landing is silent (for consistency with gravel & sand landing)
Pointed Dripstone dripping is silent (for consistency with water & lava dripping)
Polished Deepslate uses old stone sounds (for consistency with stone)
Rooted Dirt uses old dirt sounds (for consistency with dirt)
Saddle is silent (pre-1.7.2)
Shroomlight uses old wood sounds (for consistency with wood)
Spore Blossom uses old grass sounds (for consistency with grass)
Sweet Berry Bush uses old grass sounds (for consistency with bush)
Tuff uses old stone sounds (for consistency with stone)
Vines uses old sounds (pre-1.16)
Wandering Trader drinking potion is silent (for consistency with witch)
Wart block uses old wood sounds (for consistency with wood)

v1.16_6 (2021-03-18)
Improvement: 
Door sound is randomized (pre-1.9)
Fence gate sound is randomized (pre-1.9)
Trap door sound is randomized (pre-1.9)

v1.16_5 (2021-03-12)
Classic version - Barrel is silent (for consistency with chest)
Classic version - Shulker Box is silent (for consistency with chest)

v1.16_4 (2021-03-11)
Classic version - Chest is silent (pre-Beta 1.8)
Classic version - Ender Chest is silent (for consistency with chest)

v1.16_3 (2021-02-26)
Default version - breaking soul sand sounds like gravel (pre-1.4.2)
Classic version - breaking soul sand sounds like gravel (pre-1.4.2)

v1.16_2 (2021-02-25)
Default version - breaking sand sounds like gravel (pre-1.4.2)
Classic version - breaking sand sounds like gravel (pre-1.4.2)

v1.16_1 (2021-02-04)
Classic version - Fall damage is silent (pre-1.0.0)
Classic version - Removed Witch sounds when drinking and throwing bottle (pre-1.9)
Classic version - Leveling up is silent (pre-1.4.2)

v1.16_0 
Pack by Sencie (2021-02-03)